Zombie
Medium, undead, neutral evil
CR 1/4AC 8HP 22 (3d8)
Speed walk 20 ft
- str
- 13
- (+1)
- dex
- 6
- (-2)
- con
- 16
- (+3)
- int
- 3
- (-4)
- wis
- 6
- (-2)
- cha
- 5
- (-3)
Saving Throws WIS +0
Damage Immunities poison
Condition Immunities Poisoned
Senses darkvision: 60 ft., passive_perception: 8
Languages understands all languages it spoke in life but can't speak
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Dungeon Diary