All monsters

Zombie

Medium, undead, neutral evil

CR 1/4AC 8HP 22 (3d8)

Speed walk 20 ft

str
13
(+1)
dex
6
(-2)
con
16
(+3)
int
3
(-4)
wis
6
(-2)
cha
5
(-3)

Saving Throws WIS +0

Damage Immunities poison

Condition Immunities Poisoned

Senses darkvision: 60 ft., passive_perception: 8

Languages understands all languages it spoke in life but can't speak

Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.