All monsters

Young White Dragon

Large, dragon, chaotic evil

CR 6AC 17HP 133 (14d10)

Speed fly 80 ft, swim 40 ft, walk 40 ft, burrow 20 ft

str
18
(+4)
dex
10
(+0)
con
18
(+4)
int
6
(-2)
wis
11
(+0)
cha
12
(+1)

Saving Throws CHA +4, CON +7, DEX +3, WIS +3

Skills stealth +3, perception +6

Damage Immunities cold

Senses blindsight: 30 ft., darkvision: 120 ft., passive_perception: 16

Languages Common, Draconic

Traits

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Cold Breath. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.