All monsters

Young Red Dragon

Large, dragon, chaotic evil

CR 10AC 18HP 178 (17d10)

Speed fly 80 ft, walk 40 ft, climb 40 ft

str
23
(+6)
dex
10
(+0)
con
21
(+5)
int
14
(+2)
wis
11
(+0)
cha
19
(+4)

Saving Throws CHA +8, CON +9, DEX +4, WIS +4

Skills stealth +4, perception +8

Damage Immunities fire

Senses blindsight: 30 ft., darkvision: 120 ft., passive_perception: 18

Languages Common, Draconic

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.