All monsters

Young Gold Dragon

Large, dragon, lawful good

CR 10AC 18HP 178 (17d10)

Speed fly 80 ft, swim 40 ft, walk 40 ft

str
23
(+6)
dex
14
(+2)
con
21
(+5)
int
16
(+3)
wis
13
(+1)
cha
20
(+5)

Saving Throws CHA +9, CON +9, DEX +6, WIS +5

Skills insight +5, stealth +6, perception +9, persuasion +9

Damage Immunities fire

Senses blindsight: 30 ft., darkvision: 120 ft., passive_perception: 19

Languages Common, Draconic

Traits

Amphibious. The dragon can breathe air and water.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Breath Weapons. The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one. Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.