All monsters

Young Brass Dragon

Large, dragon, chaotic good

CR 6AC 17HP 110 (13d10)

Speed fly 80 ft, walk 40 ft, burrow 20 ft

str
19
(+4)
dex
10
(+0)
con
17
(+3)
int
12
(+1)
wis
11
(+0)
cha
15
(+2)

Saving Throws CHA +5, CON +6, DEX +3, WIS +3

Skills stealth +3, perception +6, persuasion +5

Damage Immunities fire

Senses blindsight: 30 ft., darkvision: 120 ft., passive_perception: 16

Languages Common, Draconic

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Breath Weapons. The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one. Sleep Breath. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.