All monsters

Xorn

Medium, elemental, neutral

CR 5AC 19HP 73 (7d8)

Speed walk 20 ft, burrow 20 ft

str
17
(+3)
dex
10
(+0)
con
22
(+6)
int
11
(+0)
wis
10
(+0)
cha
11
(+0)

Skills stealth +3, perception +6

Damage Resistances piercing and slashing from nonmagical weapons that aren't adamantine

Senses darkvision: 60 ft., tremorsense: 60 ft., passive_perception: 16

Languages Terran

Traits

Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.

Stone Camouflage. The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Treasure Sense. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 ft. of it.

Actions

Multiattack. The xorn makes three claw attacks and one bite attack.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.