All monsters

Worg

Large, monstrosity, neutral evil

CR 1/2AC 13HP 26 (4d10)

Speed walk 50 ft

str
16
(+3)
dex
13
(+1)
con
13
(+1)
int
7
(-2)
wis
11
(+0)
cha
8
(-1)

Skills perception +4

Senses darkvision: 60 ft., passive_perception: 14

Languages Goblin, Worg

Traits

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own language and Goblin, and a few learn to speak Common as well.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.