All monsters

Wolf

Medium, beast, unaligned

CR 1/4AC 13HP 11 (2d8)

Speed walk 40 ft

str
12
(+1)
dex
15
(+2)
con
12
(+1)
int
3
(-4)
wis
12
(+1)
cha
6
(-2)

Skills stealth +4, perception +3

Senses passive_perception: 13

Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.