All monsters

White Dragon Wyrmling

Medium, dragon, chaotic evil

CR 2AC 16HP 32 (5d8)

Speed fly 60 ft, swim 30 ft, walk 30 ft, burrow 15 ft

str
14
(+2)
dex
10
(+0)
con
14
(+2)
int
5
(-3)
wis
10
(+0)
cha
11
(+0)

Saving Throws CHA +2, CON +4, DEX +2, WIS +2

Skills stealth +2, perception +4

Damage Immunities cold

Senses blindsight: 10 ft., darkvision: 60 ft., passive_perception: 14

Languages Draconic

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.

Cold Breath. The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.