All monsters

Troll

Large, giant, chaotic evil

CR 5AC 15HP 84 (8d10)

Speed walk 30 ft

str
18
(+4)
dex
13
(+1)
con
20
(+5)
int
7
(-2)
wis
9
(-1)
cha
7
(-2)

Skills perception +2

Senses darkvision: 60 ft., passive_perception: 12

Languages Giant

Traits

Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack. The troll makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.