Thug
Medium, humanoid, any non-good alignment
CR 1/2AC 11HP 32 (5d8)
Speed walk 30 ft
- str
- 15
- (+2)
- dex
- 11
- (+0)
- con
- 14
- (+2)
- int
- 10
- (+0)
- wis
- 10
- (+0)
- cha
- 11
- (+0)
Skills intimidation +2
Senses passive_perception: 10
Languages any one language (usually Common)
Traits
Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Multiattack. The thug makes two melee attacks.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.
Dungeon Diary