All monsters

Thug

Medium, humanoid, any non-good alignment

CR 1/2AC 11HP 32 (5d8)

Speed walk 30 ft

str
15
(+2)
dex
11
(+0)
con
14
(+2)
int
10
(+0)
wis
10
(+0)
cha
11
(+0)

Skills intimidation +2

Senses passive_perception: 10

Languages any one language (usually Common)

Traits

Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Multiattack. The thug makes two melee attacks.

Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.