All monsters

Swarm of Quippers

Medium, swarm of Tiny beasts, unaligned

CR 1AC 13HP 28 (8d8)

Speed swim 40 ft, walk 0 ft

str
13
(+1)
dex
16
(+3)
con
9
(-1)
int
1
(-5)
wis
7
(-2)
cha
2
(-4)

Damage Resistances bludgeoning, piercing, slashing

Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned

Senses darkvision: 60 ft., passive_perception: 8

Traits

Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.

Water Breathing. The swarm can breathe only underwater.

Actions

Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.