All monsters

Stone Giant

Huge, giant, neutral

CR 7AC 17HP 126 (11d12)

Speed walk 40 ft

str
23
(+6)
dex
15
(+2)
con
20
(+5)
int
10
(+0)
wis
12
(+1)
cha
9
(-1)

Saving Throws CON +8, DEX +5, WIS +4

Skills athletics +12, perception +4

Senses darkvision: 60 ft., passive_perception: 14

Languages Giant

Traits

Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack. The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Reactions

Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.