Stone Giant
Huge, giant, neutral
Speed walk 40 ft
- str
- 23
- (+6)
- dex
- 15
- (+2)
- con
- 20
- (+5)
- int
- 10
- (+0)
- wis
- 12
- (+1)
- cha
- 9
- (-1)
Saving Throws CON +8, DEX +5, WIS +4
Skills athletics +12, perception +4
Senses darkvision: 60 ft., passive_perception: 14
Languages Giant
Traits
Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Reactions
Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.
Dungeon Diary