All monsters

Stirge

Tiny, beast, unaligned

CR 1/8AC 14HP 2 (1d4)

Speed fly 40 ft, walk 10 ft

str
4
(-3)
dex
16
(+3)
con
11
(+0)
int
2
(-4)
wis
8
(-1)
cha
6
(-2)

Senses darkvision: 60 ft., passive_perception: 9

Actions

Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.