All monsters

Steam Mephit

Small, elemental, neutral evil

CR 1/4AC 10HP 21 (6d6)

Speed fly 30 ft, walk 30 ft

str
5
(-3)
dex
11
(+0)
con
10
(+0)
int
11
(+0)
wis
10
(+0)
cha
12
(+1)

Damage Immunities fire, poison

Condition Immunities Poisoned

Senses darkvision: 60 ft., passive_perception: 10

Languages Aquan, Ignan

Traits

Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

Innate Spellcasting. The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

Steam Breath. The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.