All monsters

Spirit Naga

Large, monstrosity, chaotic evil

CR 8AC 15HP 75 (10d10)

Speed walk 40 ft

str
18
(+4)
dex
17
(+3)
con
14
(+2)
int
16
(+3)
wis
15
(+2)
cha
16
(+3)

Saving Throws CHA +6, CON +5, DEX +6, WIS +5

Damage Immunities poison

Condition Immunities Charmed, Poisoned

Senses darkvision: 60 ft., passive_perception: 12

Languages Abyssal, Common

Traits

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared: - Cantrips (at will): mage hand, minor illusion, ray of frost - 1st level (4 slots): charm person, detect magic, sleep - 2nd level (3 slots): detect thoughts, hold person - 3rd level (3 slots): lightning bolt, water breathing - 4th level (3 slots): blight, dimension door - 5th level (2 slots): dominate person

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.