All monsters

Scout

Medium, humanoid, any alignment

CR 1/2AC 13HP 16 (3d8)

Speed walk 30 ft

str
11
(+0)
dex
14
(+2)
con
12
(+1)
int
11
(+0)
wis
13
(+1)
cha
11
(+0)

Skills nature +4, stealth +6, survival +5, perception +5

Senses passive_perception: 15

Languages any one language (usually Common)

Traits

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack. The scout makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.