Scout
Medium, humanoid, any alignment
CR 1/2AC 13HP 16 (3d8)
Speed walk 30 ft
- str
- 11
- (+0)
- dex
- 14
- (+2)
- con
- 12
- (+1)
- int
- 11
- (+0)
- wis
- 13
- (+1)
- cha
- 11
- (+0)
Skills nature +4, stealth +6, survival +5, perception +5
Senses passive_perception: 15
Languages any one language (usually Common)
Traits
Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Multiattack. The scout makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.
Dungeon Diary