Satyr
Medium, fey, chaotic neutral
CR 1/2AC 14HP 31 (7d8)
Speed walk 40 ft
- str
- 12
- (+1)
- dex
- 16
- (+3)
- con
- 11
- (+0)
- int
- 12
- (+1)
- wis
- 10
- (+0)
- cha
- 14
- (+2)
Skills stealth +5, perception +2, performance +6
Senses passive_perception: 12
Languages Common, Elvish, Sylvan
Traits
Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Dungeon Diary