All monsters

Satyr

Medium, fey, chaotic neutral

CR 1/2AC 14HP 31 (7d8)

Speed walk 40 ft

str
12
(+1)
dex
16
(+3)
con
11
(+0)
int
12
(+1)
wis
10
(+0)
cha
14
(+2)

Skills stealth +5, perception +2, performance +6

Senses passive_perception: 12

Languages Common, Elvish, Sylvan

Traits

Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.