All monsters

Reef Shark

Medium, beast, unaligned

CR 1/2AC 12HP 22 (4d8)

Speed swim 40 ft

str
14
(+2)
dex
13
(+1)
con
13
(+1)
int
1
(-5)
wis
10
(+0)
cha
4
(-3)

Skills perception +2

Senses blindsight: 30 ft., passive_perception: 12

Traits

Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Smaller than giant sharks and hunter sharks, reef sharks inhabit shallow waters and coral reefs, gathering in small packs to hunt. A full-grown specimen measures 6 to 10 feet long.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.