All monsters

Pseudodragon

Tiny, dragon, neutral good

CR 1/4AC 13HP 7 (2d4)

Speed fly 60 ft, walk 15 ft

str
6
(-2)
dex
15
(+2)
con
13
(+1)
int
10
(+0)
wis
12
(+1)
cha
10
(+0)

Skills stealth +4, perception +3

Senses blindsight: 10 ft., darkvision: 60 ft., passive_perception: 13

Languages understands Common and Draconic but can't speak

Traits

Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.

Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand a language.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.