All monsters

Panther

Medium, beast, unaligned

CR 1/4AC 12HP 13 (3d8)

Speed walk 50 ft, climb 40 ft

str
14
(+2)
dex
15
(+2)
con
10
(+0)
int
3
(-4)
wis
14
(+2)
cha
7
(-2)

Skills stealth +6, perception +4

Senses passive_perception: 14

Traits

Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.