All monsters

Orc

Medium, humanoid, chaotic evil

CR 1/2AC 13HP 15 (2d8)

Speed walk 30 ft

str
16
(+3)
dex
12
(+1)
con
16
(+3)
int
7
(-2)
wis
11
(+0)
cha
10
(+0)

Skills intimidation +2

Senses darkvision: 60 ft., passive_perception: 10

Languages Common, Orc

Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.