All monsters

Ogre Zombie

Large, undead, neutral evil

CR 2AC 8HP 85 (9d10)

Speed walk 30 ft

str
19
(+4)
dex
6
(-2)
con
18
(+4)
int
3
(-4)
wis
6
(-2)
cha
5
(-3)

Saving Throws WIS +0

Damage Immunities poison

Condition Immunities Poisoned

Senses darkvision: 60 ft., passive_perception: 8

Languages understands Common and Giant but can't speak

Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.