Ogre Zombie
Large, undead, neutral evil
CR 2AC 8HP 85 (9d10)
Speed walk 30 ft
- str
- 19
- (+4)
- dex
- 6
- (-2)
- con
- 18
- (+4)
- int
- 3
- (-4)
- wis
- 6
- (-2)
- cha
- 5
- (-3)
Saving Throws WIS +0
Damage Immunities poison
Condition Immunities Poisoned
Senses darkvision: 60 ft., passive_perception: 8
Languages understands Common and Giant but can't speak
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Dungeon Diary