All monsters

Noble

Medium, humanoid, any alignment

CR 1/8AC 15HP 9 (2d8)

Speed walk 30 ft

str
11
(+0)
dex
12
(+1)
con
11
(+0)
int
12
(+1)
wis
14
(+2)
cha
16
(+3)

Skills insight +4, deception +5, persuasion +5

Senses passive_perception: 12

Languages any two languages

Actions

Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

**Nobles** wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners. The noble’s statistics can also be used to represent **courtiers** who aren’t of noble birth.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.