Noble
Medium, humanoid, any alignment
CR 1/8AC 15HP 9 (2d8)
Speed walk 30 ft
- str
- 11
- (+0)
- dex
- 12
- (+1)
- con
- 11
- (+0)
- int
- 12
- (+1)
- wis
- 14
- (+2)
- cha
- 16
- (+3)
Skills insight +4, deception +5, persuasion +5
Senses passive_perception: 12
Languages any two languages
Actions
Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Reactions
Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.
**Nobles** wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners. The noble’s statistics can also be used to represent **courtiers** who aren’t of noble birth.
Dungeon Diary