All monsters

Minotaur Skeleton

Large, undead, lawful evil

CR 2AC 12HP 67 (9d10)

Speed walk 40 ft

str
18
(+4)
dex
11
(+0)
con
15
(+2)
int
6
(-2)
wis
8
(-1)
cha
5
(-3)

Damage Immunities poison

Condition Immunities Exhaustion, Poisoned

Senses darkvision: 60 ft., passive_perception: 9

Languages understands Abyssal but can't speak

Traits

Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.