Minotaur Skeleton
Large, undead, lawful evil
CR 2AC 12HP 67 (9d10)
Speed walk 40 ft
- str
- 18
- (+4)
- dex
- 11
- (+0)
- con
- 15
- (+2)
- int
- 6
- (-2)
- wis
- 8
- (-1)
- cha
- 5
- (-3)
Damage Immunities poison
Condition Immunities Exhaustion, Poisoned
Senses darkvision: 60 ft., passive_perception: 9
Languages understands Abyssal but can't speak
Traits
Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Actions
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Dungeon Diary