Merrow
Large, monstrosity, chaotic evil
CR 2AC 13HP 45 (6d10)
Speed swim 40 ft, walk 10 ft
- str
- 18
- (+4)
- dex
- 10
- (+0)
- con
- 15
- (+2)
- int
- 8
- (-1)
- wis
- 10
- (+0)
- cha
- 9
- (-1)
Senses darkvision: 60 ft., passive_perception: 10
Languages Abyssal, Aquan
Traits
Amphibious. The merrow can breathe air and water.
Actions
Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.
Dungeon Diary