All monsters

Merfolk

Medium, humanoid, neutral

CR 1/8AC 11HP 11 (2d8)

Speed swim 40 ft, walk 10 ft

str
10
(+0)
dex
13
(+1)
con
12
(+1)
int
11
(+0)
wis
11
(+0)
cha
12
(+1)

Skills perception +2

Senses passive_perception: 12

Languages Aquan, Common

Traits

Amphibious. The merfolk can breathe air and water.

Actions

Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.