All monsters

Mastiff

Medium, beast, unaligned

CR 1/8AC 12HP 5 (1d8)

Speed walk 40 ft

str
13
(+1)
dex
14
(+2)
con
12
(+1)
int
3
(-4)
wis
12
(+1)
cha
7
(-2)

Skills perception +3

Senses passive_perception: 13

Traits

Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Mastiffs are impressive hounds prized by humanoids for their loyalty and keen senses. Mastiffs can be trained as guard dogs, hunting dogs, and war dogs. Halflings and other Small humanoids ride them as mounts.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.