Mammoth
Huge, beast, unaligned
Speed walk 40 ft
- str
- 24
- (+7)
- dex
- 9
- (-1)
- con
- 21
- (+5)
- int
- 3
- (-4)
- wis
- 11
- (+0)
- cha
- 6
- (-2)
Senses passive_perception: 10
Traits
Trampling Charge. If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.
Actions
Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.
Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.
A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.
Dungeon Diary