All monsters

Magma Mephit

Small, elemental, neutral evil

CR 1/2AC 11HP 22 (5d6)

Speed fly 30 ft, walk 30 ft

str
8
(-1)
dex
12
(+1)
con
12
(+1)
int
7
(-2)
wis
10
(+0)
cha
10
(+0)

Skills stealth +3

Damage Immunities fire, poison

Condition Immunities Poisoned

Senses darkvision: 60 ft., passive_perception: 10

Languages Ignan, Terran

Traits

Death Burst. When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

Innate Spellcasting. The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

Fire Breath. The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.