Mage
Medium, humanoid, any alignment
Speed walk 30 ft
- str
- 9
- (-1)
- dex
- 14
- (+2)
- con
- 11
- (+0)
- int
- 17
- (+3)
- wis
- 12
- (+1)
- cha
- 11
- (+0)
Saving Throws INT +6, WIS +4
Skills arcana +6, history +6
Senses passive_perception: 11
Languages any four languages
Traits
Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared: - Cantrips (at will): fire bolt, light, mage hand, prestidigitation - 1st level (4 slots): detect magic, mage armor, magic missile, shield - 2nd level (3 slots): misty step, suggestion - 3rd level (3 slots): counterspell, fireball, fly - 4th level (3 slots): greater invisibility, ice storm - 5th level (1 slot): cone of cold
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.
Dungeon Diary