Lizardfolk
Medium, humanoid, neutral
CR 1/2AC 13HP 22 (4d8)
Speed swim 30 ft, walk 30 ft
- str
- 15
- (+2)
- dex
- 10
- (+0)
- con
- 13
- (+1)
- int
- 7
- (-2)
- wis
- 12
- (+1)
- cha
- 7
- (-2)
Skills stealth +4, survival +5, perception +3
Senses passive_perception: 13
Languages Draconic
Traits
Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Dungeon Diary