All monsters

Lemure

Medium, fiend, lawful evil

CR 0AC 7HP 13 (3d8)

Speed walk 15 ft

str
10
(+0)
dex
5
(-3)
con
11
(+0)
int
1
(-5)
wis
11
(+0)
cha
3
(-4)

Damage Resistances cold

Damage Immunities fire, poison

Condition Immunities Charmed, Frightened, Poisoned

Senses darkvision: 120 ft., passive_perception: 10

Languages understands infernal but can't speak

Traits

Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.

Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.