Lemure
Medium, fiend, lawful evil
CR 0AC 7HP 13 (3d8)
Speed walk 15 ft
- str
- 10
- (+0)
- dex
- 5
- (-3)
- con
- 11
- (+0)
- int
- 1
- (-5)
- wis
- 11
- (+0)
- cha
- 3
- (-4)
Damage Resistances cold
Damage Immunities fire, poison
Condition Immunities Charmed, Frightened, Poisoned
Senses darkvision: 120 ft., passive_perception: 10
Languages understands infernal but can't speak
Traits
Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.
Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
Actions
Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Dungeon Diary