Lamia
Large, monstrosity, chaotic evil
Speed walk 30 ft
- str
- 16
- (+3)
- dex
- 13
- (+1)
- con
- 15
- (+2)
- int
- 14
- (+2)
- wis
- 15
- (+2)
- cha
- 16
- (+3)
Skills insight +4, stealth +3, deception +7
Senses darkvision: 60 ft., passive_perception: 12
Languages Abyssal, Common
Traits
Innate Spellcasting. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas
Actions
Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.
Dungeon Diary