Jackal
Small, beast, unaligned
CR 0AC 12HP 3 (1d6)
Speed walk 40 ft
- str
- 8
- (-1)
- dex
- 15
- (+2)
- con
- 11
- (+0)
- int
- 3
- (-4)
- wis
- 12
- (+1)
- cha
- 6
- (-2)
Skills perception +3
Senses passive_perception: 13
Traits
Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.
Dungeon Diary