All monsters

Jackal

Small, beast, unaligned

CR 0AC 12HP 3 (1d6)

Speed walk 40 ft

str
8
(-1)
dex
15
(+2)
con
11
(+0)
int
3
(-4)
wis
12
(+1)
cha
6
(-2)

Skills perception +3

Senses passive_perception: 13

Traits

Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.