All monsters

Homunculus

Tiny, construct, neutral

CR 0AC 13HP 5 (2d4)

Speed fly 40 ft, walk 20 ft

str
4
(-3)
dex
15
(+2)
con
11
(+0)
int
10
(+0)
wis
10
(+0)
cha
7
(-2)

Damage Immunities poison

Condition Immunities Charmed, Poisoned

Senses darkvision: 60 ft., passive_perception: 10

Languages understands the languages of its creator but can't speak

Traits

Telepathic Bond. While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.