Hobgoblin
Medium, humanoid, lawful evil
CR 1/2AC 18HP 11 (2d8)
Speed walk 30 ft
- str
- 13
- (+1)
- dex
- 12
- (+1)
- con
- 12
- (+1)
- int
- 10
- (+0)
- wis
- 10
- (+0)
- cha
- 9
- (-1)
Senses darkvision: 60 ft., passive_perception: 10
Languages Common, Goblin
Traits
Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.
Actions
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Dungeon Diary