All monsters

Hobgoblin

Medium, humanoid, lawful evil

CR 1/2AC 18HP 11 (2d8)

Speed walk 30 ft

str
13
(+1)
dex
12
(+1)
con
12
(+1)
int
10
(+0)
wis
10
(+0)
cha
9
(-1)

Senses darkvision: 60 ft., passive_perception: 10

Languages Common, Goblin

Traits

Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.