Hell Hound
Medium, fiend, lawful evil
Speed walk 50 ft
- str
- 17
- (+3)
- dex
- 12
- (+1)
- con
- 14
- (+2)
- int
- 6
- (-2)
- wis
- 13
- (+1)
- cha
- 6
- (-2)
Skills perception +5
Damage Immunities fire
Senses darkvision: 60 ft., passive_perception: 15
Languages understands Infernal but can't speak it
Traits
Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
Fire Breath. The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
Dungeon Diary