Guardian Naga
Large, monstrosity, lawful good
Speed walk 40 ft
- str
- 19
- (+4)
- dex
- 18
- (+4)
- con
- 16
- (+3)
- int
- 16
- (+3)
- wis
- 19
- (+4)
- cha
- 18
- (+4)
Saving Throws CHA +8, CON +7, DEX +8, INT +7, WIS +8
Damage Immunities poison
Condition Immunities Charmed, Poisoned
Senses darkvision: 60 ft., passive_perception: 14
Languages Celestial, Common
Traits
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared: - Cantrips (at will): mending, sacred flame, thaumaturgy - 1st level (4 slots): command, cure wounds, shield of faith - 2nd level (3 slots): calm emotions, hold person - 3rd level (3 slots): bestow curse, clairvoyance - 4th level (3 slots): banishment, freedom of movement - 5th level (2 slots): flame strike, geas - 6th level (1 slot): true seeing
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Dungeon Diary