All monsters

Guard

Medium, humanoid, any alignment

CR 1/8AC 16HP 11 (2d8)

Speed walk 30 ft

str
13
(+1)
dex
12
(+1)
con
12
(+1)
int
10
(+0)
wis
11
(+0)
cha
10
(+0)

Skills perception +2

Senses passive_perception: 12

Languages any one language (usually Common)

Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.