Guard
Medium, humanoid, any alignment
CR 1/8AC 16HP 11 (2d8)
Speed walk 30 ft
- str
- 13
- (+1)
- dex
- 12
- (+1)
- con
- 12
- (+1)
- int
- 10
- (+0)
- wis
- 11
- (+0)
- cha
- 10
- (+0)
Skills perception +2
Senses passive_perception: 12
Languages any one language (usually Common)
Actions
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
Dungeon Diary