Grimlock
Medium, humanoid, neutral evil
CR 1/4AC 11HP 11 (2d8)
Speed walk 30 ft
- str
- 16
- (+3)
- dex
- 12
- (+1)
- con
- 12
- (+1)
- int
- 9
- (-1)
- wis
- 8
- (-1)
- cha
- 6
- (-2)
Skills stealth +3, athletics +5, perception +3
Condition Immunities Blinded
Senses blindsight: 30 ft. or 10 ft. while deafened (blind beyond this radius), passive_perception: 13
Languages Undercommon
Traits
Blind Senses. The grimlock can't use its blindsight while deafened and unable to smell.
Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Stone Camouflage. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Spiked Bone Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
Dungeon Diary