All monsters

Grimlock

Medium, humanoid, neutral evil

CR 1/4AC 11HP 11 (2d8)

Speed walk 30 ft

str
16
(+3)
dex
12
(+1)
con
12
(+1)
int
9
(-1)
wis
8
(-1)
cha
6
(-2)

Skills stealth +3, athletics +5, perception +3

Condition Immunities Blinded

Senses blindsight: 30 ft. or 10 ft. while deafened (blind beyond this radius), passive_perception: 13

Languages Undercommon

Traits

Blind Senses. The grimlock can't use its blindsight while deafened and unable to smell.

Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Stone Camouflage. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Spiked Bone Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.