All monsters

Gray Ooze

Medium, ooze, unaligned

CR 1/2AC 8HP 22 (3d8)

Speed walk 10 ft, climb 10 ft

str
12
(+1)
dex
6
(-2)
con
16
(+3)
int
1
(-5)
wis
6
(-2)
cha
2
(-4)

Skills stealth +2

Damage Resistances acid, cold, fire

Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone

Senses blindsight: 60 ft. (blind beyond this radius), passive_perception: 8

Traits

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

Actions

Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.