All monsters

Goblin

Small, humanoid, neutral evil

CR 1/4AC 15HP 7 (2d6)

Speed walk 30 ft

str
8
(-1)
dex
14
(+2)
con
10
(+0)
int
10
(+0)
wis
8
(-1)
cha
8
(-1)

Skills stealth +6

Senses darkvision: 60 ft., passive_perception: 9

Languages Common, Goblin

Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.