All monsters

Goat

Medium, beast, unaligned

CR 0AC 10HP 4 (1d8)

Speed walk 40 ft

str
12
(+1)
dex
10
(+0)
con
11
(+0)
int
2
(-4)
wis
10
(+0)
cha
5
(-3)

Senses passive_perception: 10

Traits

Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.