Goat
Medium, beast, unaligned
CR 0AC 10HP 4 (1d8)
Speed walk 40 ft
- str
- 12
- (+1)
- dex
- 10
- (+0)
- con
- 11
- (+0)
- int
- 2
- (-4)
- wis
- 10
- (+0)
- cha
- 5
- (-3)
Senses passive_perception: 10
Traits
Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Dungeon Diary