Gnoll
Medium, humanoid, chaotic evil
CR 1/2AC 15HP 22 (5d8)
Speed walk 30 ft
- str
- 14
- (+2)
- dex
- 12
- (+1)
- con
- 11
- (+0)
- int
- 6
- (-2)
- wis
- 10
- (+0)
- cha
- 7
- (-2)
Senses darkvision: 60 ft., passive_perception: 10
Languages Gnoll
Traits
Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Dungeon Diary