Glabrezu
Large, fiend, chaotic evil
Speed walk 40 ft
- str
- 20
- (+5)
- dex
- 15
- (+2)
- con
- 21
- (+5)
- int
- 19
- (+4)
- wis
- 17
- (+3)
- cha
- 16
- (+3)
Saving Throws CHA +7, CON +9, STR +9, WIS +7
Damage Resistances cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities Poisoned
Senses truesight: 120 ft., passive_perception: 13
Languages Abyssal, telepathy 120 ft.
Traits
Innate Spellcasting. The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components: At will: darkness, detect magic, dispel magic 1/day each: confusion, fly, power word stun
Magic Resistance. The glabrezu has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.
Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.
Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.
Dungeon Diary