All monsters

Giant Wasp

Medium, beast, unaligned

CR 1/2AC 12HP 13 (3d8)

Speed fly 50 ft, swim 50 ft, walk 10 ft

str
10
(+0)
dex
14
(+2)
con
10
(+0)
int
1
(-5)
wis
10
(+0)
cha
3
(-4)

Senses passive_perception: 10

Actions

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.