Giant Sea Horse
Large, beast, unaligned
CR 1/2AC 13HP 16 (3d10)
Speed swim 40 ft, walk 0 ft
- str
- 12
- (+1)
- dex
- 15
- (+2)
- con
- 11
- (+0)
- int
- 2
- (-4)
- wis
- 12
- (+1)
- cha
- 5
- (-3)
Senses passive_perception: 11
Traits
Charge. If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing. The sea horse can breathe only underwater.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.
Dungeon Diary