Giant Scorpion
Large, beast, unaligned
CR 3AC 15HP 52 (7d10)
Speed walk 40 ft
- str
- 15
- (+2)
- dex
- 13
- (+1)
- con
- 15
- (+2)
- int
- 1
- (-5)
- wis
- 9
- (-1)
- cha
- 3
- (-4)
Senses blindsight: 60 ft., passive_perception: 9
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.
Dungeon Diary