All monsters

Giant Scorpion

Large, beast, unaligned

CR 3AC 15HP 52 (7d10)

Speed walk 40 ft

str
15
(+2)
dex
13
(+1)
con
15
(+2)
int
1
(-5)
wis
9
(-1)
cha
3
(-4)

Senses blindsight: 60 ft., passive_perception: 9

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.