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Giant Octopus

Large, beast, unaligned

CR 1AC 11HP 52 (8d10)

Speed swim 60 ft, walk 10 ft

str
17
(+3)
dex
13
(+1)
con
13
(+1)
int
4
(-3)
wis
10
(+0)
cha
4
(-3)

Skills stealth +5, perception +4

Senses darkvision: 60 ft., passive_perception: 14

Traits

Hold Breath. While out of water, the octopus can hold its breath for 1 hour.

Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing. The octopus can breathe only underwater.

Actions

Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

Ink Cloud. A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

From the 5.1 SRD distributed by Wizards of the Coast under CC-BY 4.0. Dungeon Diary is not affiliated with or endorsed by Wizards of the Coast.
Giant Octopus · 5e SRD Monster Stat Block · Dungeon Diary