Giant Octopus
Large, beast, unaligned
Speed swim 60 ft, walk 10 ft
- str
- 17
- (+3)
- dex
- 13
- (+1)
- con
- 13
- (+1)
- int
- 4
- (-3)
- wis
- 10
- (+0)
- cha
- 4
- (-3)
Skills stealth +5, perception +4
Senses darkvision: 60 ft., passive_perception: 14
Traits
Hold Breath. While out of water, the octopus can hold its breath for 1 hour.
Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing. The octopus can breathe only underwater.
Actions
Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
Ink Cloud. A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Dungeon Diary